Contains:
108 cards (56x87 mm):
Dutch First Edition cards size = 62x88 mm
Dutch White Goblin 2015 version (1410-03) has the same 108 cards, distribution of the 54 coins is different: 32 brown, 12 grey, 10 yellow.
24 starting cards
8x initial building
4x wheat field [1, -]
4x bakery [2-3, -]
16x monument
4x train station [-, $4]
4x shopping mall [-, $10]
4x radio tower [-, $22]
4x amusement park [-, $16]
84 cards to buy
12x special building
4x stadium [6, $6]
4x tv station [6, $7]
4x business center [6, $8]
72x base building
30x blue
6x wheat field [1, $1]
6x ranch [2, $1]
6x forest [5, $3]
6x mine [9, $6]
6x apple orchard [10, $3]
30x green
6x bakery [2-3, $1]
6x convenience store [4, $2]
6x cheese factory [7, $5]
6x furniture factory [8, $3]
6x fruit & vegetable market [11-12, $2]
12x red
6x café [3, $2]
6x family restaurant [9-10, $3]
54 money tokens (in the german first edition there are 72 token coins!)
36x $1 (brown) tokens
9x $5 (grey) tokens
9x $10 (yellow) tokens
2 dice (6
Fee: CA$ 0.00 per 7 days
A deposit of CA$ 15.00 is due when this item is borrowed.
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.
Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!
Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!
https://boardgamegeek.com/boardgame/143884/machi-koro