Contains:
500 Cards
130 Basic Treasure Cards
60 "Copper" Cards
40 "Silver" Cards
30 "Gold" Cards
48 Basic Victory Cards
24 "Estate" Cards
12 "Duchy" Cards
12 "Province" Cards
252 Kingdom Cards
10 each of Adventurer, Bureaucrat, Cellar, Chancellor, Chapel, Council Room, Feast, Festival, Laboratory, Library, Market, Militia, Mine, Moat, Moneylender, Remodel, Smithy, Spy, Thief, Throne Room, Village, Witch, Woodcutter, Workshop
12 Gardens
30 Curse Cards
33 Placeholder/"Randomizer" Cards
7 Blank Cards
Storage Tray
Rulebook
Fee: CA$ 0.00 per 7 days
A deposit of CA$ 20.00 is due when this item is borrowed.
Players: 2 - 4
Ages 13+
Play length: 30 - 60 minutes
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion. In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait. There must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud but your grandparents would be!
Instructions: https://www.youtube.com/watch?v=FZNMW5C5SIQ